![]() ![]() There is supposedly more freedom involved in the gameplay in terms of the story-mode.The AI is also much better in combat (supposedly).Attacking a certain faction long (being in one yourself) may trigger the AI set to flag your faction as a permanent 'enemy'. Bandits attacking neutral stalkers more than anyone else, Duty attacking mutants, and so forth. A-Life is also supposed to have a 'natural enemy' system with certain groups tending to be 'enemies' with each other.Monsters and STALKERs alike will now have their own 'schedules' and do things according to the time of day, such as hunting for prey/artifacts during the day, resting in safehouses and patrolling in shifts at night. A-Life is said to have been vastly improved.According to the game canon, Strelok did in fact destroy the C-Consciousness. Call to Pripyat is a sequel to Shadow of Chernobyl, unlike Clear Sky which was a prequel.Now, here's a few things that we know about the game, and a few promises from the developers: The game is set to be released in the Autumn of 2009 and carries some pretty hefty system requirements, which should tell you about some of the massive graphical updates / engine work that GSC has been doing with their game. This announcement may be a little late, but ever since GSC has first announced a third title in the S.T.A.L.K.E.R series, the Call of Pripyat, more details have been released. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |